![]() If you want to set one sabercolor for base and one for this mod, you can set the sabercolor of the NPC or lightsaber to the base value, and sabercolorRGB to the RGB value for this mod. It is possible to set the sabercolors of NPCs by setting their sabercolor to a hex code in the. These can be set in the menus or by setting the sabercolor to a hex code in the console - for example " sabercolor 1 xff0000" will set the first lightsaber blade to be red.It also uses Open Jedi Project code for TrueView. It's based on OpenJK (so the code is released under the GPL and available at ) and a slightly modified version (for SP) of AJL's SFX Saber code. please see JKHub's big list of recommended mods. ![]() If you are interested in helping with the project, check our forum.įor more improvement mods like HD textures, fonts, models, etc. We release when we feel there's big enough of a change or addition. This was intended to be an even bigger collection of mods that improve it, and with many more features, but progress is slow. ![]() This is for new or old players who want to play through the single player story of Jedi Academy with some enhancements and new features without completely overhauling the core vision of the game. Jedi Academy: Enhanced is a mod for Jedi Academy Single Player which adds features and improvements to the core experience of the base game like RGB sabers, saber customization, saber holstering, new force powers, some extra character customization options using “head swapping”, optionally allows you to use AJL's SFX Sabers, and more.
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